![]() Take a look at the DEBUG_SERVER and DEBUG_CLIENT build configurations. ![]() Then open cmd in the build directory and run either of the following commands (depending on host or client):ĭ connect -h localhost -p 19001 -pcsx2 PATH_TO_NEW_PCSX2_EXE -dl PATH_TO_DL_ISOĭ host -p 19001 -pcsx2 PATH_TO_NEW_PCSX2_EXE -dl PATH_TO_DL_ISO Step 3: Clone and BuildĬlone the repo and build the project in Visual Studio 2017. Be sure to change the memory card config to use the new memory card copies. If you're testing over localhost then I recommend making a new copy of your PCSX2 directory to prevent any conflicts. Set the environment variable DEADLOCKED_ISO to the path of your Deadlocked iso. Set the environment variable PCSX2 to the path of your PCSX2 executable. Stateĭebugging Step 1: Setup Environment Variables for Debugging Additional data, like position and rotation, are sent rapidly in game and interpolated on the client to prevent desynchronization. It works by hooking itself into the pad read subroutine and replacing the appropriate controller inputs with a remote player's. This tool connects two players and synchronizes controller and game data between them on Ratchet: Deadlocked.
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